Hugo in ZZZ: A 2026 Ice-Attack Guide for Stun-Window Thieves
Hugo's Zenless Zone Zero build turns stun windows into Ice Attack burst with Dialyn, CRIT scaling, and smart teams.
I have been treating Hugo less like a standard Ice attacker and more like a locksmith who only turns the handle when the vault door clicks. In Zenless Zone Zero, that vault door is the stun window, and Hugo's kit is built around arriving at the exact moment the tumblers fall into place. As of 2026, his debut banner, As Yesterday Dies, has already closed. It ran in Phase 1 of Version 2.4 from November 26 to December 17, 2025, so this guide is for players who pulled him, missed him, or are waiting on a rerun. In the snapshot I reviewed, the community score sat at 9.2/10 from 23 votes, which I treat as a temperature check rather than a final verdict.

Who Hugo Is
Hugo is an Ice Attack Agent and the founder and leader of Mockingbird, a phantom thieves group whose stated justice is to steal from the rich and give the spoils to the poor. That lore fits his gameplay: he is not a brawler who stands in the middle of the room and trades blows. He is a burst dealer who wants the enemy stunned, the window open, and the big hit already loaded.
His Core Skill pushes teams toward two Stun units. His Passive wants a Stun or Ice character on the squad, and the maximum ATK buff comes with two Stun Agents. After he triggers Totalize, his ATK damage gets a boost; Chain Attacks and stunning enemies also raise his CRIT Rate and CRIT DMG. The result is a character who scales hard with preparation, not with button mashing.
Best Builds
The build I would favor is the one that puts Dialyn on the team and leans into Ultimate damage. That setup feeds Hugo's CRIT Rate and CRIT DMG, the two stats that make Totalize worth the setup. I would not chase a generic attack package and call it a day; Hugo's damage profile is concentrated in a few precise moments.
| Build goal | What I prioritize | Why |
|---|---|---|
| Main build | Dialyn team, Ultimate damage, CRIT balance | The reference build says this comp works best with Dialyn and focuses on Hugo's Ultimate |
| Damage engine | Totalize uptime | EX Special is the main trigger, and the hit scales with the stun window |
| Stat check | CRIT Rate and CRIT DMG | Both are needed to optimize Totalize damage |
| Team rule | Two Stun Agents when possible | Hugo's Core Skill rewards stun pressure |
Best Teams and Bangboo
For a free-to-play route, I would run the Cunning Hares trio with Hugo replacing Billy. Anby handles stun, Nicole handles debuffing, and Hugo brings the Ice burst. As soon as I had another Stun Agent, I would replace Nicole to activate Hugo's full ATK buff. That is the key breakpoint: the team stops being a comfortable starter squad and starts being a real Hugo squad.
The reference also points to Norma and Dialyn as a strong pair because they keep Hugo's hardest-hitting moves ready during a Stun window. Any Stun Agent can work as an alternative, but I would check Additional Abilities before committing. A Hugo team without a second Stun Agent is a clock with one hand: it can still tell time, but it misses the minute that matters.
The excerpt I reviewed does not name a specific Bangboo, so I will not invent one. My practical rule is to pick a Bangboo that supports stun pressure or Ice damage and does not pull the team away from Hugo's burst rhythm.
Best W-Engines
The reference rates W-Engines by performance at Update Level 0, but it does not give me a named ranking in the excerpt. I would therefore treat any W-Engine choice as a testable question, not a slogan. The engine should support the same plan as the rest of the build: feed CRIT, support ATK, and make the Totalize or Ultimate window hit harder. If an engine looks good on paper but leaves Hugo short on CRIT balance, I would keep looking.
Best Drive Discs
The same caution applies to Drive Discs. The excerpt lists a Drive Disc section but does not name a specific set, so I will not fake a recommendation. The stat logic is clear enough: CRIT Rate and CRIT DMG first, ATK next, and enough balance that Totalize does not become a coin flip. I would avoid overcapping one stat while leaving the other in the mud.
Skill Priority
Hugo's Core Skill, Special Attack, and Chain Attack should come first. Basic Attack and Assist can wait; they matter, but they are not the engine of his damage.
| Priority | Skill | My reason |
|---|---|---|
| 1 | Core Skill | It shapes the team and the Totalize payoff |
| 2 | Special Attack | EX Special is the main Totalize trigger |
| 3 | Chain Attack | It adds damage and feeds his CRIT buffs |
| 4 | Basic Attack | Useful, but not the first investment |
| 5 | Assist | Clean up later |
How to Play

The rotation is less a fixed combo string than a tide chart: I wait for the stun to recede, then hit the exact moment the water turns. In practice, I open with a Stun Agent, bank daze, and then bring Hugo in. When the enemy is stunned, I use his EX Special Attack to trigger Totalize. The hit scales with how much stun time is left, so I do not waste the window on housekeeping.
If EX Special is not available, I use his Ultimate to deal massive Ice DMG and trigger Totalize on any stunned opponent caught in the combo. After Totalize lands, the enemy recovers immediately from the stun but accumulates daze, which makes the next stun easier. That is the loop: stun, Totalize, recover, re-stun.

I also keep the team rule in view. Hugo wants a Stun or Ice character for his Passive, and two Stun Agents push his ATK buff to the maximum. Chain Attacks and stuns raise his CRIT Rate and CRIT DMG, so the support slots are not filler. They are the difference between a Hugo burst that grazes the health bar and one that deletes it.

Hugo Materials and Mindscape Cinema
The excerpt lists a materials section but does not provide the exact item list, so I will not pretend to know the precise drops. I would plan for standard Agent promotion and skill materials, then confirm the in-game list before farming. Mindscape Cinema is the same story: the section is listed, but the node effects are not in the excerpt. I would treat it as vertical investment after the core build and team are stable.
Release Date, Voice Actors, and Lore
Hugo's banner, As Yesterday Dies, ran during Phase 1 of Version 2.4 from November 26, 2025 to December 17, 2025. It has ended, but a rerun may come, so I would keep an eye on official schedules rather than assume the door is closed forever.
The voice cast is Jimmie Yamaguchi in English, Jun Fukuyama in Japanese, Liang Dawei in Chinese, and Kim Hye-seong in Korean. His lore is straightforward in the best way: Mockingbird's founder leads a group of phantom thieves who steal from the rich and give to the poor as their own brand of justice.

My Verdict
Hugo is a specialist, not a plug-and-play attacker. If I give him stun support, CRIT balance, and a team that respects his Totalize window, he feels like a specialist who rewards the setup. If I ignore those conditions, he feels underpowered for no mysterious reason. In 2026, with his first banner gone and a rerun still a maybe, I would build him only if I am ready to build the team around him. ❄️🕵️