Zenless Zone Zero 1.3: Yanagi, Lighter, and a Proxy’s Second Chance

The Proxy missed it. All of it β€” the opening fanfare, the agent reveals, the three redemption codes that everyone in the chat spammed within seconds. Somewhere between a Hollow cleanup and a vending machine that refused to cooperate, the broadcast had come and gone. So they did what any self-respecting New Eridu resident does when the world moves on without them: they went digging through the archives. What follows is everything version 1.3 of Zenless Zone Zero delivered, reconstructed for anyone who blinked and missed it back in late October 2024 β€” and gently annotated with the knowledge that the calendar has since rolled all the way to 2026.

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🎟️ The Codes That Got Away

First, the sting. Three redemption codes went live during the stream, each granting Polychromes Γ—300, Dennies Γ—30,000, Senior Investigator Log Γ—2, and W-Engine Energy Modules Γ—3. They expired on October 26, 2024 at 23:59 (UTC+8). If you are reading this now, they are archaeological artifacts β€” beautiful, useless, and a reminder that limited-time generosity waits for no one.

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⚑ Tsukishiro Yanagi β€” The Sword With Two Minds

Detail Info
Rank S-Rank
Attribute Lightning
Specialty Anomaly

Yanagi fights like a conversation held in two languages at once. Her Special Attack lets her strike while shifting stances, and which moves she can perform β€” along with which buffs she carries β€” depends entirely on where her blade happens to be pointing. Those buffs linger for a while after each switch, and every Basic Attack she lands afterward builds Anomaly faster.

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Her EX Special Attack drops her into the Shinrabanshou state, charging forward with a stab before slamming down with a heavy Electric strike. The elegant part? If the target is already suffering from an Anomaly, she triggers a special Disorder effect without removing the existing Anomaly, and hands herself a buff on top of it. She does not erase your setup. She builds on it.

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πŸ”₯ Lighter β€” The Man Who Stuns With His Fists

Detail Info
Rank S-Rank
Attribute Fire
Specialty Stun

Lighter walks straight into close range and stays there. Once his Morale climbs high enough, the fifth hit of his Basic Attack throws him into an enhanced state where he burns Morale to spike his Impact and stun enemies fast. His blows also shred the target’s Fire and Ice Resistance and keep them dazed longer.

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He is also a team player in the most literal sense. When he fights alongside Attack-specialty teammates or his Sons of Calydon comrades, his hits let those allies deal more Fire and Ice damage. The Sons of Calydon did not send a solo act. They sent a force multiplier.

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πŸŽ† Two Bangboo, Two Very Different Personalities

Baddieboo is an A-Rank Bangboo who solves problems with rockets and Molotov cocktails, dealing Fire damage through its Active Skill. On a Chain Attack, it leaps forward and fires a rocket that detonates across a wide area ahead.

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Knightboo is stranger and, frankly, lovelier. It summons stars onto the battlefield, and collecting them restores Energy for your Agents. Trigger a Chain Attack and it calls down three rainbow ponies that trample everything ahead for Ether damage. Yes, that is real. No, it does not get less funny the more you think about it.

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πŸ“Ί The TV Schedule and the Tower

Version 1.3 bundled its new stories into the themed event TV Schedule. Proxies earned unique tokens from Story Broadcast and Warm-Up Exercises, then traded them for rewards. Lighter’s program, The Champion, carried both his story and his stages, plus a Special Play mode that let players run him through a series of horizontal battle stages.

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The tower climb was the cruel one. Every battle drained your Agents and nobody healed between fights β€” HP carried over exactly as it was. Fall in combat and you could pull a replacement from your reserves, unlocking more options the deeper you pushed. Higher floors meant tougher opponents and shinier medals.

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A separate exploration mode spread across five chapters, each stuffed with randomly generated floors to poke through via the H.D.D. Combat there was gloriously silly: you rammed enemy tiles with sufficient combat power and simply bumped them out of existence.

🍜 Events, Shopping, and Small Kindnesses

  • πŸ₯Š Test battles with per-stage buffs, including stages built for soloing with Yanagi

  • 🍽️ A chef needing help hosting lucky customers, with VVVIP status as the prize

  • πŸ“Έ Daily Bangboo visits, photographing trainees for their coach

  • πŸ†˜ The Help Kai event, where tasks paid out in thanks

  • πŸ›οΈ Sān-Z STUDIO opening in Lumina Square, with a Display Stand upstairs for showing off finds

πŸ› οΈ Quality-of-Life Changes Worth Cheering

The Friends system got a layout overhaul with bigger namecards, plus new slots for titles and badges β€” one title equipped at a time, multiple badges visible at once, and a toggle to hide the whole thing if you prefer anonymity.

Maxed-out Engagement no longer hid unfinished tasks; a Go To button kept them reachable. The Challenge tab was renamed Combat for clarity, and Notorious Hunt, Shiyu Defense, and Hollow Zero all received cleaner interfaces, layouts, stores, and reward-claiming flows. A new Related Agent feature showed exactly which characters needed the materials and Drive Discs from each stage.

Material crafting finally looked across multiple tiers instead of just one level down, collapsing several menus into a single pop-up. Drive Disc dismantling gained sorting, a Quick Select replacing the old Select All, a Details button, and the ability to view more sets at once.

One note for the time travelers reading in 2026: the weekly-refreshing task interface arrived on November 11, 2024, a week after the version itself. Everything else landed with 1.3 on day one. The Proxy, having finally caught up, closed the archive, stretched, and went back to the Hollows β€” slightly better informed, and considerably more annoyed about those expired codes.

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